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Re: gEDA-user: trace calculation
I've detailed this in the past, but to summarize:
> -You would need to have some way for the program to in advance how much
> angle (arc) you wanted to cover.
It's automatic. The straight parts are always tangents to the curves
around obstacles. See the png I posted.
> -You can probably pack more traces in when routing manually only at a
> n*45 degree angle.
This optimization would always be the last thing you did, and it would
be iterative - it would keep fiddling with traces until they were
*all* as short and smooth as possible. At least, the ones you wanted
fiddled with.
> -Autorouting and DRC calculations would probably get more messy.
They're already messy. The user can create arbitrary traces already.