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Re: gEDA-user: PCB+GL benchmark revisited
On Mon, 2009-11-09 at 18:51 -0500, Ed Maste wrote:
> On Mon, Nov 09, 2009 at 11:20:34PM +0000, Peter Clifton wrote:
>
> > Thanks for the feedback - it is the fact that I know others are using
> > the code which keeps me improving it beyond what I needed last time I
> > was designing PCBs.
>
> Let me just echo the thanks for the work on this -- on my somewhat dated
> laptop it makes pcb usable on a complex board and fly for a simple one.
>
> The only issue I had with it was that I had to hack out snavi.c as it
> looks to be closely tied with the Linux input layer API, and my laptop
> runs FreeBSD. Maybe a --with-linux-spacenavigator config option?
Possibly.. although its not a high priority to add it. It won't go into
mainline without an option though, and it probably won't go in anyway -
since it depends on just where your /dev/input/spacenavigator device
node ends up. (I have a custom hal rule to create it).
> Is there any plan to bring the code into the mainline tree, as a compile
> option?
Eventually, but it is a very slow process. For speed of development - I
originally started without regard for keeping the GL bits optional - so
I ended up removing / rewriting a lot of the GTK HID.
Since I don't want to fork a new HID for GL, this only leaves the option
of re-factoring what I have, and that is a slow process.
Also (unfortunately), the GL polygon rendering is a little bit tied to
the polygon intersection speed-up code I have under that branch, and
that doesn't look quite ready to go into git HEAD yet either.
Best wishes,
Peter C.
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