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Re: gEDA-user: PCB+GL resistor p0rn



On Fri, 2010-11-19 at 17:30 +0000, Richard Barlow wrote:
> On Fri, 2010-11-19 at 17:21 +0000, Peter Clifton wrote:
> > http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup3.png
> > http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup4.png
> 
> Wow, they look amazing!

Thanks. About 1000 lines of C code to produce though ;)

> > Perhaps pixel shaders and bump mapping is a little overkill for a few
> > resistors, but it has kept me amused for a while.
> 
> I'm sure one day we'll be able to export the whole thing to a format
> which can be used in blender for those times you need super realistic
> renderings ;)

I wish I knew blender or some other 3D modelling package. I am playing
with writing a VRML importer - which should be able to read files
exported by Wings32 (like KiCad), but I can't for the life of me figure
out how to drive Wings32 to create a new model!

Best wishes,

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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