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Re: gEDA-user: crosshair snaps to pins and pads... on locked component
Peter Clifton wrote:
> On my various OpenGL branches, there is a patch which disables snapping
> to pads on layers which you aren't on. (IE.. only snap to component side
> pads if you are on a component copper layer).
I noticed this and liked it :-)
> I don't think it can be separated too easily from the other patches I
> have to improve snapping heuristics. At some point I want to rationalise
> the whole stack and see if those changes can be pushed to master.
Yes, please. This semi forked state of the project is no good. I find
myself selectively starting different versions of pcb depending on the
task I want to perform.
---<)kaimartin(>---
--
Kai-Martin Knaak
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