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Re: gEDA-user: crosshair snaps to pins and pads... on locked component



Peter Clifton wrote:

> On my various OpenGL branches, there is a patch which disables snapping
> to pads on layers which you aren't on. (IE.. only snap to component side
> pads if you are on a component copper layer).

I noticed this and liked it :-)


> I don't think it can be separated too easily from the other patches I
> have to improve snapping heuristics. At some point I want to rationalise
> the whole stack and see if those changes can be pushed to master.

Yes, please. This semi forked state of the project is no good. I find 
myself selectively starting different versions of pcb depending on the 
task I want to perform. 

---<)kaimartin(>---
-- 
Kai-Martin Knaak
Öffentlicher PGP-Schlüssel:
http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x6C0B9F53



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