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Re: For the third time...
Ian Crawford wrote:
>with nothing more than a link to the project home page. It would be
>great if someone (not me! I know nothing about this kind of thing so
>if it's up to me, it just won't get done...) could make the page more
>interactive s.t. the developers could maintain their documentation
>themselves, ideally from a web browser. Any ideas/volunteers?
What about having the web page in CVS and giving trusted developers write
access? This works really well for PenguinPlay...
>To achieve this "code base common to all projects" I propose the
>formation of a Linux game development compatibility standards group.
>This group can be responsible for standardizing things like event
>management and basic structure, like Christian suggested. It could
>even go as far as to suggest a common network protocol still flexible
>enough to drive any game. I guess I'm suggesting a common packet
>structure, here. Would anyone like to set up a page for this?
IMHO this would be real overkill. I meant the standards / common code to be
something the projects simply agreed on. Someone would implement this and
stuff it in the linuxgames CVS repository. Nothing complicated, but quite
God is real (unless declared as integer).