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Re: Game Logic

Chris Purnell wrote:

> > What do you think is optimized in Perl for textual processing? And how
> > would any such optimization prevent optimizing other tasks as well? If
> > you don't do any regex, well, yeah, those text-oriented optimization
> > won't do you any good, but they won't do any harm either!
> No, but the language is still lacking similar 3d-oriented features.
> Adding them by having vectors stored in arrays and calling external
> C functions is not as optimal as you could get from a language with
> a native vector type.

You could have vectors stored in a native vector type that you would tie
as an array in Perl. Quite easy to fix actually. Semantically, an array
and a vector are very close, so the semantic support is there in the
language. You just have to fill in the performance side and you've got
very fast vectors in Perl.

> I use Perl a lot and I've done all sorts with it.  It's about the only
> scripting language I use these days.  But I wouldn't use it for this.

I have yet to find soemthing where Perl cannot be used or cannot be
extended to be used.

"If you want to travel around the world and be invited to speak
at a lot of different places, just write a Unix operating system."
 -- Linus Torvalds

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