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Francesco Orsenigo wrote:
Steve Baker: even with such possible disadvantages the benefits would be huge.
XSI I think capitalized a whole version on such a feature if I remember
correctly.. and somebody who gets 17000$ (I understand) per licence
prolly does things right ;)
So if I delete half my models, all that happens is that a 'delete me'You are a _genious_!
item gets pushed on their stacks?
What if I change a node in the tree and then decide I didn't want to
I don't see this as a substitute for Undo.
Nested undo... so i can decide to undo the undo stack... and maybe i can
create a stack for all undos wich in turn can be undone... mmh....
(noise of rotating gears)
However i agree: is a very cool thing, but you'd need something like a
standard undo function upon it.
The stack undoes on the 'model', the undo function undoes the stack.
Well - perhaps. Suppose you had a second object that you created byYes, but the effects may get very interesting (or very confusing... the two
things don't even exclude each other...)
snapping some of it's vertices to the first object. When the first object
changes, does the second one remain 'attached' to it? You'd hope so - but
I bet it doesn't.
It is definitely worth the effort.