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Steve Baker wrote:
Hum, your post was funny to read: it's not genetic, it's knowledge
relative, in fact most people using Blender are finding it easy to use
because they've used several other 3D progs before, by "used" i mean as
a job or equivalent experience, not to pop up a square after a month of
test'n'error, see ? And for those newcomers who know it straight without
prior knowledge then it's simply because "they'll fit for the job", see
? Like people who knows how to draw with a pencil and those who will
never be able to. Then yes, it's genetic, but then it's not your funny
I've tried to learn blender several times - I've done all of the tutorials
AND bought and read the book. I still couldn't model a textured cube in
it if my life depended on it.
However, a significant fraction of people who try blender find it somehow
'snaps' into their brains and they find it the most wonderful, natural and
efficient GUI on the planet.
I think it's genetic because maybe 70% of people are in my position.
I rather think that for someone who have used extensively
3DSnnn/Lightwave/[any third progs of that kind] then Blender is just
"another way of getting things done"... and it's not harder nor easier,
just different. It is for me: i'm using 3D rendering stuff since 1988
and Blender was a breeze, just like LightWave before and 3DS even before
and... Well you see.
It's rare to find someone who merely 'gets by' in blender - you either
love it or find it literally unusable.
Well no, indeed, it _is_ true. But they just forgot to say that to
become a good "3D rendering guy" you have to "stick in your house for 3
years learning several progs and getting off all your friends/dates/..."
and so on well you know the sentence which is told to newbies in
computer graphics schools, err, no sorry, that you don't know about... See ?
So flame me.
Nope - you are 100% right for 70% of the people out there and
100% wrong for the remaining 30%.
The big problem is that the blender developers are in the 30% and
they can't be made to believe that the remaining 70% of us have
really made an effort to learn it before giving up on it. They
always say "If you persevere, you'll learn to like it." - or - "If
only people would run the tutorials - they'd understand it."
That's certainly not true.
And it's a very good thing that those guys are thinking that way,
because that's exactly why Blender is used by (wannabe)pro.
Really if you haven't been able to master Blender, you'll lose a large
part of your money with Maya as, once again it is expected to be used by
people used to use 3D progs and you won't probably use more than 1% of
If I could possibly learn blender, I wouldn't be contemplating
spending $2,000 on Maya-for-Linux.
What is the problem ? You're a good coder and a bad 3D graphic guy, here
is one of the solutions: join Moonlight3D to share your experiences in
coding and that way Linux will eventually get an average-Joe oriented 3D
rendering program, which it actually lacks and that is a bad thing for
the newbies in computing who want to do some 3D stuff for fun/to see if
they want more (in school i mean)... and so on.