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Re: RFOR: Is LGDC really crap?

On Mon, 7 Jan 2002, Chris wrote:

>Christian Reiniger wrote:
>> Perhaps because I'm way too softhearted and hate seeing useful things die.
>> Or perhaps I'm just too used to caring about lgdc...

>Just a point though - how many hits/day are you getting? For example, I've 
>just released a gkrellm plugin, since 69th of The Aftermath last year the
>web page has had 258 hits, freshmeat says I have two people subscribed to 
>the project. I've had one person make a comment on it. Just because you 
>aren't getting daily feedback on it, it doesn't mean that people are not 
>using it and finding it very useful (I know I do!)

And when you finally get some feedback it's of the form "fsck, it sucks
and won't work as I want it to". The life of Linux game developers is a
lonley uphill battle. :)


  That's right," he said. "We're philosophers. We think, therefore we am.
                                             -- Terry Pratchett, Small Gods