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[pygame] Pygame
- To: pygame-users@seul.org
- Subject: [pygame] Pygame
- From: john fleming <fleming.j@attbi.com>
- Date: Wed, 23 Apr 2003 18:35:24 -0700
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- Delivery-date: Wed, 23 Apr 2003 21:36:12 -0400
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i'm most impressed with the unrealscript language, it is a simple and
clean OO scripting language. there is a single "object" class that
everything derives from, weapons, players, projectiles, even objects on
the map.
So could python do the job with a similar level of efficiency if some
specialized classes were written or if existing classes were subclassed
for this purpose?