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Re: [pygame] Clone/game request: Chain of Command



On Fri, 16 Apr 2004, Richard Jones wrote:

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>On Friday 16 Apr 2004 06:13, Rko Tailor wrote:
>> The game is not much more complicated than a few of the other projects on
>> pygame.  I prefer the old 2d interface of "Chain of Command" rather than
>> the new java 3d version called "Call of Combat".
>
>Given that the 3d version appears to just have turned the map into an
>isometric projection, I'm not surprised. Some games work really well in 2d,
>and don't *need* this new-fangled 3d thing :)

3D *can* really bring new life to a wargame if it properly can use the
third dimension. All too often it just seems to add nicer looking graphics
(see all modern RTS games, none seem to utilize height in any useful way).

Personally I think it would be fun to work on a 3D wargame, and maybe I
will do it one of these days. :)

-- 

                  - "What're quantum mechanics?"
        - "I don't know. People who repair quantums, I suppose."
                                               -- Terry Pratchett, in Eric