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Re: [pygame] pygame for portable python



hi,

fixed constants.c to compile and import and also did some work getting the testing framework, and makeref.py to work.

cu,



On Sun, Apr 12, 2009 at 10:31 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
Cool.  I got config_unix.py working on ubuntu with that branch.

Also base.c compiles and imports here too.



On Sun, Apr 12, 2009 at 8:31 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Hi,

The branch is svn://seul.org/svn/pygame/branches/python3 . I have config.py,
config_win.py and setup.py working with Python 3.0.1. I also updated base.c and
__init__.py. I was able to build pygame.base with Python 3 and call
pygame.base.init() and pygame.base.quit() and pygame.base.get_sdl_version().

Also, I built it with Python 2.6 to confirm backwards compatibility.

This confirms that Python 3.0 can use the Python 2.6 prebuilts for Windows:

http://www3.telus.net/len_l/pygame/prebuilt-pygame1.9.0-msvcr90-win32.zip

I will port the config.py stuff back into the main branch soon.

Lenard


Quoting René Dudfield <renesd@xxxxxxxxx>:

> cool.  I'll grab your branch and try to get it working on ubuntu.
>
> cu,
>
> On Sun, Apr 12, 2009 at 10:24 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>
> > Quoting Marcus von Appen <mva@xxxxxxxxxxxx>:
> >
> > > On, Sat Apr 11, 2009, Rene Dudfield wrote:
> > >
> > > > Yeah cool.
> > > >
> > > > I think it will give me a good push to finish off more tests as we
> > change
> > > > towards py3k.
> > > >
> > > > The sprite module is missing tests for a lot of the older sprite
> > > > functionality.  So that's the major one of the .py files I think.  Our
> > > build
> > > > scripts, and tests are the other major .py files.
> > > >
> > > > If we start back porting some of the pgreloaded py3k stuff, then I
> > think
> > > we
> > > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in time
> > for
> > > > the course).  Remember, it only took Marcus a few days to port
> > pgreloaded.
> > >
> > > It has a less messy internal API, though :-).
> > >
> > I think we could get a minimal Pygame ready: base, surface, mixer, image,
> > gfxdraw. I have access to an XP box for the next few days so will fork off
> > a
> > python3 branch and see if I can get something to work for Windows. But
> > don't let
> > that stop anyone else from adapting Pygame to Python 3. We can merge
> things
> > back
> > later.
> >
> > Lenard
> >
> >
> > --
> > Lenard Lindstrom
> > <len_l@xxxxxxxxx>
> >
> >
>


--
Lenard Lindstrom
<len_l@xxxxxxxxx>