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Re: [pygame] PyGame Website Rewrite



All I have to add to this is that having real bug tracking integrated
with the SVN is a huge plus and if possible, should be put into place
as soon as possible.  That is, having Trac up on dev.pygame.org before
starting the web development work for use with both the website
project and Pygame in general would be nice.

I really dislike the Bugzilla we are currently using, and judging by
the lack of activity on it, I imagine many others do too.

Nirav

On Sat, Apr 25, 2009 at 11:59 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Marcus von Appen wrote:
>>
>> After discussing certain things with Julian, something like this might
>> make the most sense:
>>
>> SVN hosting on google.
>>
>> Trac (which I'd prefer over google's homebrewn software) on
>> dev.pygame.org.
>>
>> Why that? First of all, one of the website requirements is to have a bug
>> tracker and wiki integrated instead of having anything hosted on
>> different domains as it is at the moment.
>>
>> dev.pygame.org could act as central platform for pygame-related
>> development. Users can keep track of pygame projects, which are in a
>> planning and early development state and the trac system running there
>> can act as routing station to the different SVN repositories hosted
>> elsewhere (google, pygame, ...).
>>
>> In the long term, this also allows us to have a development wiki and bug
>> tracking already around and the only thing left to do would be to
>> integrate them seamlessly into the final pygame.org website.
>>
>> For the current time, we could redirect dev.pygame.org to Julian's
>> webserver, then, once trac is up and running on pygame.org (which should
>> be relatively easy to be realised), let it point to the local trac. That
>> way we have no dead URL mess and people do not need to visit various
>> sites (and create different accounts) just to file bugs for (either)
>> pygame project.
>>
>> We also do not have the data scattered ony google's wiki, pygame.org and
>> wherever else.
>>
>>
>
> Keeping the web site development on a separate site, google, seem
> appropriate for now. I have just been looking again at Trac and at first it
> looks like a good choice. The wiki has a clean markup that accepts Python
> code without mangling it. But I have two questions. One, how easy will it be
> to import the existing Pygame wiki pages into Trac? Two, can we really use
> the Trac with the Web SVN and Pygame SVN? (*)
>
> Lenard
>
> (*) I believe no to the first, yes to the second
> (http://trac.edgewall.org/wiki/TracInstall#OptionalRequirements).
>