[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces



Ulf Ekström wrote:
But for just drawing bonds you can use some element specific distance
cutoff, that's how all the other programs do it.

If you already know the positions of the atoms. But it
sounds like the OP wants to calculate these from first
principles, which can get pretty involved if you want
to take all the quantum mechanical intricacies into
account accurately. People studying protein folding
spend insane amounts of CPU time on things like this.

--
Greg Ewing, Computer Science Dept, +--------------------------------------+
University of Canterbury,	   | Carpe post meridiem!          	  |
Christchurch, New Zealand	   | (I'm not a morning person.)          |
greg.ewing@xxxxxxxxxxxxxxxx	   +--------------------------------------+