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Re: [pygame] is pygame right for my application?

If you want to host a web-based multi user game online, I would highly recommend Google App Engine. It lets you develop totally in Python/ Django, and their free hosting tier gives you quite a bit of capacity. GAE does not have any specific value-add for game dev, but it is extremely productive and easy to get going with.

As for the game logic, I don't know of any frameworks or libraries in Python, but typically such things are fairly custom for each game anyhow.


On Aug 3, 2009, at 8:28 AM, Blogging Account wrote:


I'd like to have suggestions as to whether pygame is right for my

I'm writing a simulator for a table top wargame. The logical side is
easy; roll dice, compare against value, look up in table etc.

I have to make a 2D environment simulating the table top in which
units (battalions/squadrons) are placed.

I need to calculate things like enemy units in front of a unit (for
firing and threats), supporting units in flank (side) or rear. So, a
lot of 2D calculations.

Can pygame help me with my 2D calculations and world representation or
is that outside the scope of pygame?

A visual interface is pretty much essential. Can pygame work through a
web browser? i.e. use the browser as an output device? I might
eventually want to turn my application into a server based multi user
game working through browsers.