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Re: [pygame] is pygame right for my application?

what exactly is Django?  I've herd about it alot...

From: Casey Duncan <casey@xxxxxxxxxxx>
To: pygame-users@xxxxxxxx
Sent: Monday, August 3, 2009 9:53:54 AM
Subject: Re: [pygame] is pygame right for my application?

If you want to host a web-based multi user game online, I would highly recommend Google App Engine. It lets you develop totally in Python/Django, and their free hosting tier gives you quite a bit of capacity. GAE does not have any specific value-add for game dev, but it is extremely productive and easy to get going with.

As for the game logic, I don't know of any frameworks or libraries in Python, but typically such things are fairly custom for each game anyhow.


On Aug 3, 2009, at 8:28 AM, Blogging Account wrote:

> Hi,
> I'd like to have suggestions as to whether pygame is right for my
> application.
> I'm writing a simulator for a table top wargame. The logical side is
> easy; roll dice, compare against value, look up in table etc.
> I have to make a 2D environment simulating the table top in which
> units (battalions/squadrons) are placed.
> I need to calculate things like enemy units in front of a unit (for
> firing and threats), supporting units in flank (side) or rear. So, a
> lot of 2D calculations.
> Can pygame help me with my 2D calculations and world representation or
> is that outside the scope of pygame?
> A visual interface is pretty much essential. Can pygame work through a
> web browser? i.e. use the browser as an output device? I might
> eventually want to turn my application into a server based multi user
> game working through browsers.
> Cheers
> Neil