If you want to host a web-based multi user game online, I would highly recommend Google App Engine. It lets you develop totally in Python/Django, and their free hosting tier gives you quite a bit of capacity. GAE does not have any specific value-add for game dev, but it is extremely productive and easy to get going with.
As for the game logic, I don't know of any frameworks or libraries in Python, but typically such things are fairly custom for each game anyhow.
-Casey
On Aug 3, 2009, at 8:28 AM, Blogging Account wrote:
> Hi,
>
> I'd like to have suggestions as to whether pygame is right for my
> application.
>
> I'm writing a simulator for a table top wargame. The logical side is
> easy; roll dice, compare against value, look up in table etc.
>
> I have to make a 2D environment simulating the table top in which
> units (battalions/squadrons) are placed.
>
> I need to calculate things like enemy units in front of a unit (for
> firing and threats), supporting units in flank (side) or rear. So, a
> lot of 2D calculations.
>
> Can pygame help me with my 2D calculations and world representation or
> is that outside the scope of pygame?
>
> A visual interface is pretty much essential. Can pygame work through a
> web browser? i.e. use the browser as an output device? I might
> eventually want to turn my application into a server based multi user
> game working through browsers.
>
> Cheers
>
> Neil
>