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Re: [pygame] pygame.midi using portmidi?



That looks good. test.exe works for me too, except when it is killed prematurely. It still quits, but gives me an error message as well. Anyway, I will look at adding portmidi to the Windows dependency build process. I just need to make sure it is optional.

Lenard

René Dudfield wrote:
cool, I'll try out the midi tests some more on the weekend.  test.exe
with option 6 seems to work for me.

yeah, I've used pyportmidi :)  I think a few things need to be redone
though, but maybe I should just use that, and send them patches (or
point them to the pygame svn).

I've already got code to convert midi events into pygame events...
which is useful if you want to handle midi events in the same way as
keyboard/mouse/joystick events.  Also did some code to run the midi
stuff as a background thread, which I think will make it easier for
people - so they don't need to manage the midi streams themselves.

--
Lenard Lindstrom
<len-l@xxxxxxxxx>