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Re: [pygame] Does anyone have a python implementation of A*?
Chris McCormick wrote:
> I am working on a pretty simple little game, which is sort of a cross
> between an RPG and a world simulation. I want my NPC's to navigate
around
> obstacles, and I have found some web resources on the A* algorithm.
> Unfortunately, the C code is pretty unintelligible to me. Has anyone done
> something similar in a Python project? Seeing some code, or even
> pseudocode, would be a great help.
there's none that i know of. i remember awhile back someone was working
on one as a C extension, which would be great, but i'm unaware what ever
happened to it.
A* is a bit intense, so it might be better suited as C code. still, it
probably wouldn't be hard to get going in python. grab one of the
Priority Queue classes out there and use that as a start.
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