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[pygame] Does anyone have a python implementation of A*?
Hello all,
I am working on a pretty simple little game, which is sort of a cross between an RPG and a world simulation. I want my NPC's to navigate around obstacles, and I have found some web resources on the A* algorithm.
Unfortunately, the C code is pretty unintelligible to me. Has anyone done something similar in a Python project? Seeing some code, or even pseudocode, would be a great help.
Thanks in advance,
Chris McCormick
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