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Re: [pygame] Does anyone have a python implementation of A*?
Chris McCormick <cmccormick@thestate.com>:
>
> Hello all,
> I am working on a pretty simple little game, which is sort of a
> cross between an RPG and a world simulation. I want my NPC's to
> navigate around obstacles, and I have found some web resources on
> the A* algorithm.
> Unfortunately, the C code is pretty unintelligible to me. Has
> anyone done something similar in a Python project? Seeing some
> code, or even pseudocode, would be a great help.
Hm. The only one I could find was one I wrote four years ago, which
doesn't work... I'm sure that won't help much ;)
> Thanks in advance,
> Chris McCormick
--
Magnus Lie Hetland The Anygui Project
http://hetland.org http://anygui.org
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