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Re: [pygame] Sound related questions



Gareth Noyce wrote:
> I'd like to use MOD format music in my little game project, but I note 
> that despite SDL mixer being based on MikMod, I would only have volume 
> controls, and start, stop controls? Can I not say "play from this 
> pattern onward" or have any more fine grain control over my mod playing?

ok, i've recently noticed SDL_mixer does have support for "seeking 
samples" for MOD tracks. it can also seek in seconds for mp3 music, and 
i just added a patch that supports OGG too.

actually the recent SDL_mixer that came out added many features, like 
sound panning and good stuff. high on my todo list is a big update of 
the pygame.mixer module to catch up with SDL_mixer. (although i'm kind 
of trying to hold out for the next release, which makes a couple more 
changes).

still, with all the enhancements to SDL_mixer, i don't think it's going 
support the level of features you want. i'd wager if you added the 
functions to SDL_mixer, they'd quickly get accepted into the next 
release. :]

perhaps with the added seek function, and frequent polling of the 
playback position, you could get the features you need (more or less).

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