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Re: [pygame] Re: [pygmy] Mac Observations



On Wed, Feb 01, 2006 at 02:00:16PM -0800, Bob Ippolito wrote:
> 
> On Feb 1, 2006, at 11:52 AM, Bob the Hamster wrote:
> 
> >On Wed, Feb 01, 2006 at 11:32:09AM -0800, Kamilche wrote:
> >>
> >>>Using py2app should though allow you to distribute to Mac users  
> >>>and will be
> >>>fairly OS version agnostic - once you get your code working.
> >>>
> >>
> >>Have you used it before? Does it work as advertised? I know py2exe on
> >>the Windows platform is useful, but has some issues.
> >>
> >>Thanks for the response!
> >
> >I have used py2app. It has worked just fine for me. It is similar to
> >py2exe, but in my experience a little bit easier.
> >
> >The only frustrating thing is the inability to set an icon for the
> >generated app. Mac Icons in general bother me. There is a serious
> >shortage of good documentation on how they actually work. So far I  
> >have
> >not been able to find any clean way of doing it without using
> >proprietary third-party tools (unless you don't mind an ugly icon with
> >no transparency, which is as easy as copying-and-pasting into the "Get
> >Info" window)
> 
> "the inability to set an icon" ???  py2app has *always* had an option  
> to set the icon.
> 
> There is an IcnsImagePlugin PIL plugin (which I wrote) for reading  
> the Mac OS X icns format.  It's been in the past few releases of  
> PIL.  It does not write the icns format, but you could figure it out  
> by reading the source if you really wanted to.
> 
> However, you really shouldn't bother with all that.  The free (as in  
> beer, anyway) Mac OS X developer tools have always came with a tool  
> for creating icons.
> /Developer/Applications/Utilities/Icon Composer.app
> 
> I've also had luck going between Mac OS X and Windows icon formats  
> with a commercial Windows app: Axialis IconWorkshop.

Thank you for that information! I will look into that.

---
Bob the Hamster