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Re: [pygame] Automated Builds of pygame from latest in SVN



oh it's using setup.py of course.

and it's easy for me to have the automated build use whatever
prebuilts you've got, and I don't have an opinion on any one being
better than another really. The best thing for me would be for there
to be a published and maintained win32 prebuilts zip so I can just
toss it in the right folder if you change anything (like sdl version
rev for instance)

but actually building dependencies myself would be annoying and time
consuming - although I'm sure your script makes it a lot easier, I'm
just not configured for mingw building


On Feb 16, 2008 9:57 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> There is probably no reason to go with the newer dependencies. But it is
> likely best to stick with only one version in official releases. If
> there was some subtle  bug in the build it has a better chance of
> showing up. And it could be that VC programs perform better. But
> building the dependencies with VC may be as big an undertaking as
> building them with MinGW. As for the automatic build, it is not using
> the setup.py script?
>