[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Automated Builds of pygame from latest in SVN



Ah, no, I wasn't suggesting rebuilding the dependencies. As to your automated build process I am wondering why adding the dependencies is requires a manual step. Is it because config.py prompts for confirmation when using a prebuilt directory? The Setup file can be reused between builds.

Lenard

Brian Fisher wrote:
oh it's using setup.py of course.

and it's easy for me to have the automated build use whatever
prebuilts you've got, and I don't have an opinion on any one being
better than another really. The best thing for me would be for there
to be a published and maintained win32 prebuilts zip so I can just
toss it in the right folder if you change anything (like sdl version
rev for instance)

but actually building dependencies myself would be annoying and time
consuming - although I'm sure your script makes it a lot easier, I'm
just not configured for mingw building


On Feb 16, 2008 9:57 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
There is probably no reason to go with the newer dependencies. But it is
likely best to stick with only one version in official releases. If
there was some subtle  bug in the build it has a better chance of
showing up. And it could be that VC programs perform better. But
building the dependencies with VC may be as big an undertaking as
building them with MinGW. As for the automatic build, it is not using
the setup.py script?