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Re: [pygame] Automated Builds of pygame from latest in SVN



???

I must not be explaining myself... all I'm saying is I'm using
prebuilts, and the script is not building dependencies.

the automated thing runs config.py and interacts with it fine. It wll
keep making builds with the same prebuilts over and over without
interaction from me.

On Feb 17, 2008 12:16 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Ah, no, I wasn't suggesting rebuilding the dependencies. As to your
> automated build process I am wondering why adding the dependencies is
> requires a manual step. Is it because config.py prompts for confirmation
> when using a prebuilt directory? The Setup file can be reused between
> builds.
>
> Lenard
>
>
> Brian Fisher wrote:
> > oh it's using setup.py of course.
> >
> > and it's easy for me to have the automated build use whatever
> > prebuilts you've got, and I don't have an opinion on any one being
> > better than another really. The best thing for me would be for there
> > to be a published and maintained win32 prebuilts zip so I can just
> > toss it in the right folder if you change anything (like sdl version
> > rev for instance)
> >
> > but actually building dependencies myself would be annoying and time
> > consuming - although I'm sure your script makes it a lot easier, I'm
> > just not configured for mingw building
> >
> >
> > On Feb 16, 2008 9:57 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> >
> >> There is probably no reason to go with the newer dependencies. But it is
> >> likely best to stick with only one version in official releases. If
> >> there was some subtle  bug in the build it has a better chance of
> >> showing up. And it could be that VC programs perform better. But
> >> building the dependencies with VC may be as big an undertaking as
> >> building them with MinGW. As for the automatic build, it is not using
> >> the setup.py script?
> >>
> >>
>
>