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Re: [pygame] FreeSanBold Font and Screen Terminating Problems
Hello again,
Sorry, I'm a Python newbie, who still can't seem to get his app
staying long enough on the screen to display an image.
import os, sys
import pygame
from pygame.locals import *
if not pygame.font: print 'Warning, fonts disabled'
if not pygame.mixer: print 'Warning, sound disabled'
screen = pygame.display.set_mode((1024,768))
car = pygame.image.load("/Users/untz/DevProjects/Python/
pygame_tutorial1/src/car.png")
screen.blit(car, (200,300))
pygame.display.flip()
def main():
while 1:
for event in pygame.event.get():
if event.type == QUIT:
return
screen.blit(background, (0, 0))
screen.blit(text, (0, 0))
pygame.display.flip()
if __name__ == '__main__': main()
Problems:
Traceback (most recent call last):
File "/Users/untz/DevResources/Python/sample/src/
pygame_tutorial.py", line 22, in <module>
if __name__ == '__main__': main()
File "/Users/untz/DevResources/Python/sample/src/
pygame_tutorial.py", line 19, in main
screen.blit(text, (0, 0))
NameError: global name 'text' is not defined
Happy programming,
Unnsse
On Feb 27, 2008, at 9:14 PM, Ian Mallett wrote:
while 1:
for event in pygame.event.get():
if event.type == QUIT:
return
screen.blit(background, (0, 0))
screen.blit(text, (0, 0))
pygame.display.flip()