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Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault



On Wed, Feb 4, 2009 at 10:25 PM, <mva@xxxxxxxxxxxx> wrote:
Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx>:
I thinks it's very important that packaging tools work out of the box with
pygame and have no mysterious failures. If it takes a hack, it takes a hack.

I think, packaging tools should do their job right and do not behave wrong.

I agree with that completely. Lets help them by making our package dependencies more tractable :)
 


If there are alternatives to the hack, they should be used. But not solving
the problem is not an alternative.

That's not what I wrote, if you'd have read my mail. I wrote that we should
fix that on the user-kevel with providing a matching script for py2exe.

I'm sorry, I didn't mean to misconstrue what you said. The "problem" I was referring to was py2exe/py2app working "out of the box". I know you were offering a constructive solution, I just want to solve a slightly different problem