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Re: [pygame] Anti-aliasing problem
Hi Magnus,
it would help if you posted the code, I guess.
Btw as you are the guy from anygui (http://anygui.sourceforge.net/), you might know that Sean Riley does a project named PyUi, which implements different (!) uis in PyGame. It looks really great.. I was wondering if Sean and you could join forces to make his work anygu-compatible?
Dirk Krause
*********** REPLY SEPARATOR ***********
On 12.01.2002 at 02:32 Magnus Lie Hetland wrote:
>Hi!
>
>I'm new to this list, so I'm sorry if this is an FAQ... But; I've been
>writing a simple little test game, and just added some text. When
>things start up, the text looks good, with the antialiasing
>functioning. However, after having drawn some sprites etc. and then
>erasing them, I display a "game over" message, using the same code as
>for the startup message; this text, however is *not* antialiased...
>Why can that be? Can the color depth of the screen have changed
>somehow? Or something completely different?
>
>Anyway: PyGame is great; it just took me a couple of hours to write a
>game... Great fun ;)
>
>--
>Magnus Lie Hetland The Anygui Project
>http://hetland.org http://anygui.org
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