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Re: [pygame] Antialiasing again



Richard Jones <richardjones@optushome.com.au>:
[...]
>   4. I blit the new surface onto my display. Since the alpha channel is all 
> 255, no blending takes place. This is why the end of the do_render method 
> manually reconstructs the alpha channel for the new surface.
> 
> Does help?

I have found my problem (which was basically a bug in my code), but
this sounds interesting nonetheless. Thanks for the tip.

> 
>     Richard

--
Magnus Lie Hetland                                  The Anygui Project
http://hetland.org                                  http://anygui.org
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