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Re: [pygame] Antialiasing again
Richard Jones <richardjones@optushome.com.au>:
[...]
> 4. I blit the new surface onto my display. Since the alpha channel is all
> 255, no blending takes place. This is why the end of the do_render method
> manually reconstructs the alpha channel for the new surface.
>
> Does help?
I have found my problem (which was basically a bug in my code), but
this sounds interesting nonetheless. Thanks for the tip.
>
> Richard
--
Magnus Lie Hetland The Anygui Project
http://hetland.org http://anygui.org
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