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Re: [pygame] Ideas about storing questions/answers for a boardGame.
I too would go with just putting all the questions into a text editor. That way it's easy to edit and easy to spell-check the questions and answers. You'd need a little bit of code to parse the text files but Python is pretty good for that. Anything else would probably be overload.
On 24/01/2008, Thiago Chaves <shundread@xxxxxxxxx> wrote:
There's not so much difference in "editing the text file manually" or
editing it inside a python program. Both require a similar amount of
typing.
Plus Ethan's suggestion already takes care of the problem in a much
simpler way, and code is already provided.along wth his suggestion.
XML is overkill for that task.
-Thiago
On Jan 24, 2008 2:22 AM, James Paige <Bob@xxxxxxxxxxxxxxxxxxx
> wrote:
> On Wed, Jan 23, 2008 at 07:15:05PM -0500, Ethan Glasser-Camp wrote:
> > marta sanz wrote:
> > >This game is aimed to be used by my sister's school teacher in her class
> > >of 10 years old kids. I said this because, despite the fact that I will
> > >give this game with some questions so they can play from the moment I
> > >give it to them, I would like the teacher to make her own question bank
> > >once the kids have learned the questions I give at the beginning, but
> > >have no idea of how can i do a simple bank and how can I access it from
> > >the pygame code.
> >
> > Hi,
> >
> > Someone else suggested XML, but personally that seems too heavyweight
> > for a teacher (with possibly no computing experience) to edit. Here is
> > what I would do:
>
> There is absolutely no reason the teacher has to edit the file maually.
>
> Make an "Edit Questions" mode, or a separate question_editor.py program
> that operates on the same data files. Provide one box where the teacher
> types the question, and a second box where the teacher types the answer.
> Then save the Q/A data in whatever format you decide on (XML, or text,
> or other)
>
>
> ---
> James Paige
>