> If you're working on a game that you could conceivably write by yourself or with a small team, python will probably be up for the job.
That’s good to know. With as much as critics of Python harp on the speed, I was worried that resulting software was going to crawl along at a snail’s pace. Are there any situations that come to mind where Python wouldn’t work?
This has some similarities with Silver's list, which is also good.
-Christopher