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Re: [pygame] Antialiased circle



On Tue, Jan 17, 2012 at 8:42 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
If someone can provide an algorithm that everyone is happy with then I will look at adding
filled anti-aliased circles to Pygame. Personally, I am tired of searching the web for such
an algorithm myself.

I haven't really thought about this, but I suspect what you really want is an algorithm for a filled anti-aliased polygon. The filled AA circle can probably be defined in terms of a filled AA polygon. But I don't have an algorithm for the filled AA polygon handy either....

-Christopher