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Re: [pygame] Background and collision detection in Lunar Lander game



Leonardo Santagada wrote:
>>the example code has a bitmap image of the background, then in gimp i 
>>created a "vector" shape around the surfaces. the program reads those 
>>exported vectors and that is what the player interacts with.
> 
> so should we wait to see it included in the pcr or should it get it as
> it stands now?

go ahead and take it as it is. it's not exactly ready to plug and 
play into another program, but it should be easy enough to get ahold of.

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