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[pygame] 48-hour competition
- To: pygame-users@seul.org
- Subject: [pygame] 48-hour competition
- From: Pete Shinners <pete@visionart.com>
- Date: Mon, 15 Jul 2002 10:47:38 -0700
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- Delivery-Date: Mon, 15 Jul 2002 13:52:10 -0400
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Well, the Ludum Dare 48-hour game competition is over. I believe
there were about 4 different entries using pygame. I'll be
assembling a little page where you can see all of them.
You can see my personal post report here:
http://ludumdare.com/user/213/Scarecrow-Postmortem.html
Download the actual source here:
http://ludumdare.com/user/213/scarecrowB_src.zip
The contest was a lot of fun. Unfortunately I was so busy during the
contest, i had no time to keep up with how everyone else was doing.
I "discovered" some cool ways for managing sprite classes during the
contest. If you are curious, check out the source for the crows,
they are pretty advanced, with many states and actions. I think I'll
be trying to refine the approach more soon, and put up a small
report on it.
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