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RE: [pygame] 48-hour competition



> Well, the Ludum Dare 48-hour game competition is over. I believe 
> there were about 4 different entries using pygame. I'll be 
> assembling a little page where you can see all of them.
> 
> You can see my personal post report here:
> http://ludumdare.com/user/213/Scarecrow-Postmortem.html
> 
> Download the actual source here:
> http://ludumdare.com/user/213/scarecrowB_src.zip
> 
> 
> The contest was a lot of fun. Unfortunately I was so busy during the 
> contest, i had no time to keep up with how everyone else was doing.
> 
> I "discovered" some cool ways for managing sprite classes during the 
> contest. If you are curious, check out the source for the crows, 
> they are pretty advanced, with many states and actions. I think I'll 
> be trying to refine the approach more soon, and put up a small 
> report on it.

Yeah, the crows are very cool.  I will have to take a look at how
you did that. 

In your page, you can put a link to my "Snakes and Camels" page.
It has both the 48 hour version and a much improved version that
I continued working on.

"48 hour" version: http://www.neuralintegrator.com/parrot
"72 hour" version: http://www.neuralintegrator.com/parrot/snakes

It's got see through walls (Diablo style), and z-order sprite
sorting (so you can control which sprites are in front).  I'm
also using an interesting approach to fonts.  I render the font
in photoshop with the text tool plus any filters and effects I
happen to like.  I could even make a woodgrain font if I wanted
to, or maybe scrabble style, etc., all with no extra programming.

I'm thinking of extending the concept to animated fonts too, using
the same approach.  I'll post these in PyGame when I get a chance;
I'm behind on my web stuff in general right now (Pyx, etc.)

The later version also has some maze traversal code that makes
the camels smarter on higher levels, and makes it so that when
you click on any square, the parrot will go there on the shortest
path.  And the speed potions help the game balance a lot.

- Ken

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