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Re: [pygame] using opengl in pygame?
> Fantasy Strategy in a homebrew world. Simultaneous Turns. Battles
> reminscent of miniatures games. Strategic aspects reminiscent of various
> boardgames. Plot and adventure reminiscent of King of Dragon Pass. Magic
> and research distinct from traditional "shopping" tech trees. Extensible.
> Victory conditions beyond "beat everyone else". Dynamic episodic
campaigns.
Sounds cool! Will it be free? ;-)
Nicolas