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Re: [pygame] using opengl in pygame?



> Fantasy Strategy in a homebrew world.  Simultaneous Turns.  Battles
> reminscent of miniatures games.  Strategic aspects reminiscent of various
> boardgames.  Plot and adventure reminiscent of King of Dragon Pass.  Magic
> and research distinct from traditional "shopping" tech trees.  Extensible.
> Victory conditions beyond "beat everyone else".  Dynamic episodic
campaigns.

Sounds cool! Will it be free? ;-)
Nicolas