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Re: [pygame] using opengl in pygame?



On Wed, 23 Jun 2004, [iso-8859-1] Nicolás Sanguinetti wrote:

> > Fantasy Strategy in a homebrew world.  Simultaneous Turns.  Battles
> > reminscent of miniatures games.  Strategic aspects reminiscent of various
> > boardgames.  Plot and adventure reminiscent of King of Dragon Pass.  Magic
> > and research distinct from traditional "shopping" tech trees.  Extensible.
> > Victory conditions beyond "beat everyone else".  Dynamic episodic
> > campaigns.
> 
> Sounds cool! Will it be free? ;-)
> Nicolas

Sure!  There'll be a free demo.  I may even put parts of it under the LGPL.
But Free as in Free Beer after all the time, money, and relationship karma
I've invested in it?  Ah, No.

I'd rather take a shot at being able to afford to keep doing what I'm doing.

-Jasper