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Re: [pygame] using opengl in pygame?



On Thu, 24 Jun 2004, Jan Ekholm wrote:

> On Wed, 23 Jun 2004, Jasper Phillips wrote:
> 
> >> > Fantasy Strategy in a homebrew world.  Simultaneous Turns.  Battles
> >> > reminscent of miniatures games.  Strategic aspects reminiscent of
> >> > various boardgames.  Plot and adventure reminiscent of King of Dragon
> >> > Pass.  Magic and research distinct from traditional "shopping" tech
> >> > trees.  Extensible.  Victory conditions beyond "beat everyone else".
> >> > Dynamic episodic campaigns.
> 
> Good luck with your project! I've always loved strategy games, so some
> discussions about those on this list wouldn't be too bad. :) What kind of
> networking solution do you have?

Thanks, I hope it comes off well!  Still a long haul until I'm done however.
I'm avoiding talking much about my game until it nears completion, as I
don't want to get forgotten in the sea of mediocre and unfinished games.
I'd much rather come out guns blazing (well, as much as one man shop can!)

For networking I use Twisted, which works nicely.  I've stumbled across a
couple of bugs, but it's good stuff.  Certainly worlds better than socket
programming!

-Jasper