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Re: [pygame] Not Quiting
By code I mean any program that works otherwise, by it crashes I mean I have to quit using the taskmanager and endtask, and by how I quit I mean
keystate = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT or keystate[K_ESCAPE]:
sys.exit()
On 6/30/07, Luke Paireepinart <
rabidpoobear@xxxxxxxxx> wrote:Ian Mallett wrote:
> I see the ================RESTART================== thing but it still
> crashes when I try to quit.
What code are you running, and what do you mean by 'it crashes,' and how
are you trying to quit?
-Luke
>
> On 6/30/07, *Luke Paireepinart* <
rabidpoobear@xxxxxxxxx
> <mailto:rabidpoobear@xxxxxxxxx>> wrote:
>
> Ian Mallett wrote:
> > So what you're saying is run IDLE separately from my program (don't
> > click on "Edit With IDLE") and doing something. I don't know
> what you
> > mean- cutting and pasting the program into it? It can't be
> hitting F5
> > because that opens a new IDLE window. What DO you
> mean? Anyway, that
> > seems harder than just running the program by clicking on its file
> > (i.e. double click "
program.py").
> You open code in IDLE just like you open text documents in every GUI
> text editor you've ever used.
> You click on File and then Load, then you browse to the directory of
> where your file is, and double click it.
>
> Once your code is loaded, you can hit F5 to execute it.
> No, this is not slower, because you do this _once_ when you start
> editing your program, and from then on , you just execute the code
> with F5.
> The only difference than how you're doing it now is that you start
> IDLE
> without the right-click.
> Once you're in IDLE, it works the same as before.
> You don't have to reload the code every time you want to run it, you
> just hit F5.
> -Luke
>
>