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Re: [pygame] my 3d planet game



What is it that you're trying to do?  Reuse the same window for both
pygame/OpenGL and wx?  If so, it might work better to separate them into
two windows.

I haven't really done anything with OpenGL though, so take that with a
grain of salt.

-FM

Astan Chee wrote:
> Thanks for the feedback. I really appreciate it.
> 
> Charlie Nolan wrote:
>> (python:31706): Gdk-WARNING **: gdkdrawable-x11.c:878 drawable is not a
>> pixmap or window
>> The program 'python' received an X Window System error.
>> This probably reflects a bug in the program.
>> The error was 'BadWindow (invalid Window parameter)'.
>>   (Details: serial 54 error_code 3 request_code 18 minor_code 0)
>>   (Note to programmers: normally, X errors are reported asynchronously;
>>    that is, you will receive the error a while after causing it.
>>    To debug your program, run it with the --sync command line
>>    option to change this behavior. You can then get a meaningful
>>    backtrace from your debugger if you break on the gdk_x_error()
>> function.)
> I have no clue what is causing this. I know wx and pygame isnt supposed
> to be used together, but it works on windows yet Im wondering what I
> have to do to get it to play nice in linux. Maybe someone from the
> mailing list can help?
>> Traceback (most recent call last):
>>   File "wxSol.py", line 1768, in OnCountDown
>>     self.RefreshSingle()
>>   File "wxSol.py", line 2172, in RefreshSingle
>>     self.CalcElemPerc()
>>   File "wxSol.py", line 2231, in CalcElemPerc
>>     info = self.elements[int(num)]
>> KeyError: -1
>>   
> I think I've fixed this bug. Something about an invalid key and uploaded
> a new version.
> Thanks again.
> Cheers
> Astan
> 

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