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[pygame] Re: 回复: [pygame] The gsoc project physics engine.



Hi,

I had a quick look at the vector code in SVN. I see that the glVector2d
is just a Python complex type. Is this simply for prototyping? Will the
finished module support a distinct vector type?

Lenard



帆 张 wrote:
> Hi ,
> Thank you very much, I'd like to see your advices and get help from
> you. I also want to tell the difference between chipmunk(and Pymunk)
> and this project, this one is not separated with python, all of its
> basic data structures are based on python data structures, which means
> it can be integrated in python seamlessly . Also some classes are
> targeted to integrate physics updating and pygame sprite rendering,
> which means user can write their physics games more easily.
> API defines and my working progress are on my yahoo blog:
> http://i.cn.yahoo.com/zhangfanfox/blog/ , and current working code is
> on a branch of pygame svn: _svn://seul.org/svn/pygame/branches/physics _
> Best wishes
> Zhang Fan
>
> */Peter Gebauer <peter.gebauer@xxxxxxxxxxxxxxxxxxxxx>/* 写道:
>
>     Hi!
>
>     I read Zhang Fan's post regarding his gsoc project, I've been
>     looking to do
>     something similar, a Python extension for an already existing library.
>     So far I've extended Chipmunk partially over a few days of
>     prototyping, but
>     there's no point in having two projects doing the same thing, I'd
>     like to
>     know a bit bout the plans of the physics module for PyGame. (if
>     you're
>     reading this, Zhang)
>     I could also help out with some testing/patching for the C Python
>     stuff.
>