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Re: [pygame] vista testing...
the fact that playmus SDL_Init(SDL_INIT_AUDIO) is interesting - I
wonder if having a window or not affects whether playmus can use the
dsound backend? How would one figure out what audio backend SDL chose?
On Tue, Mar 25, 2008 at 5:06 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Two things I noted with playmus. First it initializes SDL with
> SDL_Init(SDL_INIT_AUDIO). Second it starts playback with
> Mix_FadeInMusic(music,looping,2000). It lacks a feature to start
> playback in the middle of a song unfortunately.
>
>
> Lenard
>
>
>
>
> René Dudfield wrote:
> > Hello,
> >
> > Yeah, it would be very useful if you could try the playmus program to
> > try and reproduce your problem. This will help with a bug report to
> > SDL.
> >
> > It would also help if we could summarise all your testing to make a
> > better SDL bug report. eg.
> > I tried this, then this, then this, then this, etc.
> >
> >
> >
> > Note that Bo is using windows XP.
> >
> > I don't think it's a bug in directx, but a change in the way threads
> > work from win98 to winxp - exposing a bug in the sdl code.
> >
> > That sound code in SDL was mostly written in the time of win9x, and win2k.
> >
> > I think the change in the video driver has also changed the behaviour
> > of the thread code for the sound. Since using windib for video
> > changes the amount of cpu time used in the sound threads and also the
> > properties of the video thread.
> >
> >
> >
>