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Re: [pygame] vista testing...



the fact that playmus SDL_Init(SDL_INIT_AUDIO) is interesting - I
wonder if having a window or not affects whether playmus can use the
dsound backend? How would one figure out what audio backend SDL chose?

On Tue, Mar 25, 2008 at 5:06 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Two things I noted with playmus. First it initializes SDL with
>  SDL_Init(SDL_INIT_AUDIO). Second it starts playback with
>  Mix_FadeInMusic(music,looping,2000). It lacks a feature to start
>  playback in the middle of a song unfortunately.
>
>
>  Lenard
>
>
>
>
>  René Dudfield wrote:
>  > Hello,
>  >
>  > Yeah, it would be very useful if you could try the playmus program to
>  > try and reproduce your problem.  This will help with a bug report to
>  > SDL.
>  >
>  > It would also help if we could summarise all your testing to make a
>  > better SDL bug report.  eg.
>  > I tried this, then this, then this, then this, etc.
>  >
>  >
>  >
>  > Note that Bo is using windows XP.
>  >
>  > I don't think it's a bug in directx, but a change in the way threads
>  > work from win98 to winxp - exposing a bug in the sdl code.
>  >
>  > That sound code in SDL was mostly written in the time of win9x, and win2k.
>  >
>  > I think the change in the video driver has also changed the behaviour
>  > of the thread code for the sound.  Since using windib for video
>  > changes the amount of cpu time used in the sound threads and also the
>  > properties of the video thread.
>  >
>  >
>  >
>