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Re: [pygame] GSoC Proposal: Basic gui system

On, Sat Mar 21, 2009, Jug wrote:

> Hi,
> I would really like to have a pygame.gui module. Many/all pygame
> programs need to have a user interface and often it's more than two
> buttons. Thats always the same and why always reinvent the wheel?
> There are some pygame guis but I neither like dependences nor I want
> to redistribute external modules. In addition, I haven't yet found the
> ultimate pygame gui (if there is one, include that).

Which is why a GUI backend within pygame was never realised. There is no
ultimate design approach and having just a bunch of abstract base
classes for users to implement is not worth the work :-).

> So, I think it would be cool to have a well thought out, easy
> extensible gui system within pygame including some basic elements like
> button, label, entry, etc. and a kind of geometry manager.

If you can find some good reasons, why that system would be better,
easier and more extensible than all the solutions available, go
ahead. Be aware however, that this will probably cause a lot of
discussion about the pros and cons.


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