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Re: [pygame] Mac OS X image issue



Am Mar 7, 2011 um 4:44 PM schrieb Johannes Charra:

> 
> Am Mar 6, 2011 um 10:25 PM schrieb Greg Ewing:
> 
>> Johannes Charra wrote:
>>> I've always used the binary distribution. But installing from source 
>>> didn't fix the problem for me, as I just checked.
>>> 
>>> libpng and libjpeg are both available in /usr/local/lib
>> 
>> That's strange -- I would have expected the configure script
>> to find them when building from source.
>> 
>> Although now that I come to think of it, it's probably not
>> pygame itself that uses them, but SDL_image. How did you
>> install your SDL libraries?
>> 
>> -- 
>> Greg
> 
> Actually I don't remember exactly how I did that. :) 
> 
> Now that you mentioned it, I tried installing it via MacPorts (sudo port install libsdl), which took a while, since many subsequent dependencies needed to be installed.
> 
> I still can't load PNG files, but maybe I need to install pygame from source again, now that I have the SDL stuff installed? I'll try that ...
> 
> Best regards,
> Johannes
> 

I didn't manage to make this work yet ... how can I check whether all preconditions (SDL libraries properly installed etc.) are met?

Best regards,
Johannes