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Re: [pygame] multimedia pygame
hi again
Regarding MAX/MSP and PD I must say they are quite nice tools, I
specially like PD since its free software. They are very nice
environments for prototyping audio but also visuals (thanks to
external libraries such as Jitter and GEM). They are visual
programmin environments and as such its quite difficult to create
big and complex proyects. But the students usually like it very much
and learn a lot by using them.
You can also "drive" PD (and MAX/MSP) using pyOSC.
Actually it can be very interesting to implement part of the "patch"
in python
using OSC to receive data from the PD patch and sending back some
controls/events.
this is exactly what i am doing!
Actually we developed a simple API for the pyOSC implementation by
Daniel Holth so that students or people that dont understand (or
cannot be bothered) sockets and studff like that can use OSC in a very
simple way, we are planning to release it in a few days.
We want create "controllers" for PD, Supercollider, MAX/MSP and other
programs that understand OSC.
You can have a look at what we have been doing so far in.
www.ixi-software.net/content/software.html
Check out SpinOSC as this the direction we are planning to move from
now on.
I did an event driven OSC implementation in Python on top of Twisted a
couple years ago for a performance piece at a new media festival. Are
you guys just polling? I started working on a high level game
development framework, currently on top of pygame, and I'm like 80% done
with a Pygame Twisted reactor. It uses the pygame clock and event sink,
but does the select loop in a separate thread, which generates a pygame
event and in turn iterates the reactor. In the cases where pygame
events aren't necessary (most of the stuff I've done doesn't require
ultra-responsive user input), I've just used the Twisted reactor to
iterate pygame (reactor.callLater(delayUntilNextFrame, self.nextFrame)
sort of style).
ok!. would it be possible to get the code? is it finished? We did a
simple version that keeps pulling for incomming messages. We are using
OSC really intensively in some of our experiments and I think we would
benefit a lot from a highly optimised implementation of python OSC.
Very recently there is a tool being developed at the MIT called
Processing that allows to program in a simplified version of Java to
create visuals and also sound. In many senses its a bit like pygame.
Can you send/share some link about "Processing" in order to have a
look at it?
I think its someting like www.processing.net
this was an old link to the demo but it might have changed
http://proce55ing.net/download/alpha.html
Looks like they plan to release open source in the future but not at
the moment.
It's been planned for a while, but never happened. It is a bit like
pygame, but it uses Java syntax and mostly OpenGL sort of semantics
(though it is bitmap based). Something written in
pygame+Numeric+PyOpenGL could do the same thing, but probably be much
nicer to use and more flexible.
this is the kind of stuff I was refering to in my first email.
i think if somebody puts together some package, or maybe some guidelines
to ease the complexity of getting into all these different libraries,
this would be great for many people. I was checking out PyOpenGL
recently and I had the feeling that this is great and very fast but also
that not being myself into 3D it was going to take me ages to be a ble
to use it properly for 2D. Pygame is much more related to what I am used
to, however still it lacks some things I (and many others i guess) would
need, like integrating into wxpython in my particular case.
--
enrike ::