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Re: win9x testers wanted. Re: [pygame] C file pointers and file loading



Nice one :)

On Thu, May 8, 2008 at 10:30 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> This is an update. The good news, SDL doesn't need a manifest to work with
> Python 2.6. It uses Python's. Why no one just tried using ctypes to loading
> my VC 2008 test SDL.dll from Python 2.6 is a mystery. But it worked. The bad
> news. I have yet to build all of Pygame's dependencies. The SDL_ttf
> configure script tries  using SDL.dll and fails. The good news. I know how
> to get around this, but it is somewhat ugly, well, mildly distasteful.
> Building the dependencies for Python 2.6 will not be a one-step process; it
> will take two steps. I will adapt msys_build_deps.py and add to the
> Python_2_6 branch. Then I will build the dependencies. Someone else will
> have to try and build Pygame using distutils and Visual Studio 2008 once the
> dependencies are available.
>
>  Lenard
>
>
>
>
>  Lenard Lindstrom wrote:
>
> > I am unsure what sort of bug report this would be. "Library built with
> MinGW causes R6034 error when loading msvcr90.dll installed by Python 2.6
> installer"? I have to confirm this first. I admit the problems I had were
> with a test program that did not used Python. It may be that a DLL loaded by
> Python will use Python's manifest. I should check. And I am still waiting
> for a reply to a bug regarding MinGW and distutils.
> >
> > Lenard
> >
> >
> > René Dudfield wrote:
> >
> > > I think if you submit a bug report it might get a little more attention.
> > >
> > >
> > > On Tue, May 6, 2008 at 1:52 PM, Lenard Lindstrom <len-l@xxxxxxxxx>
> wrote:
> > >
> > >
> > > > I am waiting for a reply on comp.lang.python as to what manifest is
> needed
> > > > so SDL can use msvcr90.dll. How long until Pygame can be ported to
> Python
> > > > 2.6 on Windows depends on whether or not such a thing exists.
> > > >
> > > >
> > > >
> > >
> >
>
>