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Re: [pygame] nokia s60 branch merge...



Hi René,

Yeah, I kind of poured the code in there the last few days. I could have waited. I can use the time to clean up the remaining Python 3 changes before making another commit. I have updated all the modules that make sense for Python 3.1. setup.py will skip those modules not ported so a Python 3 build will be as simple as any other. I also need to spend some time on the test framework.

Lenard


René Dudfield wrote:
hi,

I made a diff like this:
...../trunk/ $ svn diff -r1761:2075 svn://seul.org/svn/pygame/branches/symbian_s60/ <http://seul.org/svn/pygame/branches/symbian_s60/> > ../../symbian_s60_patch.diff

where 1761 was the revision the symbian branch was copied... and 2075 is the current revision on trunk

I'm using this command to merge the changes into the trunk.
...../trunk/ $ svn merge -r1761:2075 svn://seul.org/svn/pygame/branches/symbian_s60/ <http://seul.org/svn/pygame/branches/symbian_s60/>


I'm working through the merge conflicts slowly, hopefully more free time on the weekend... expect a day or two... or three :)



cu,




On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

    Hi,

    I guess I have made Pygame trunk a moving target the last few
    days. I got carried away. So I am freezing commits at rev 2075 --
    with the exception to base_test.py -- until the symbian_s60
     branch is merged back into trunk.

    Lenard



    Jussi Toivola wrote:

        Hello,
        I merged the latest trunk revisions(1993->2052) to symbian_s60
        branch
        and tested the compilation on Ubuntu as well. The tests passed on
        Ubuntu, except audio tests because it's on a virtual machine
        without
        any audio devices and testLoadIcon, which was unable to locate
        pygame/pygame_icon.bmp( checked and it wasn't there )...
        Anyway, feel
        free to start merging the branch to trunk.

        The build is available at:
        http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx

        2009/5/2 Lenard Lindstrom <len-l@xxxxxxxxx
        <mailto:len-l@xxxxxxxxx>>:
            I've just committed the changes to SVN. As for the mixer
            crash, there is a
            know cleanup problem with SDL_mixer 1.2.8 that has been
            fixed in SVN. I use
            the SVN version in Windows. It doesn't seem to help in
            Debian though. I will
            double check that the proper library is used. As for smpeg
            there is some
            recent activity (three months ago), but for the most part
            nothing has been
            checked in for nearly two years. The sndarray test also
            fails, though the
            sound_array_demos.py works.

            Lenard

            René Dudfield wrote:
                hi,

                awesome.

                As for the mixer crash... I think it might be smpeg
                related.  I think
                on win/mac/source we are using svn smpeg with some
                patches that
                haven't made it into Debian as smpeg hasn't had any
                releases in ages.
                I haven't confirmed this yet though.  I noticed Tyler
                had a crash on
                mixer/ubuntu too.




                On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom
                <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

                    Hi René,

                    Good timing. I am preparing to merge python3 back
                    into trunk. It builds
                    and
                    passes all tests in Python 2.5 on Windows. There
                    is a mixer.music problem
                    on
                    Debian Linux though, causing mixer_music_test.py
                    to crash. I think it is
                    an
                    SDL_mixer issue (not recent SVN), but am not sure.
                    Otherwise mixer and
                    mixer.music work. I will commit what I have then
                    try a Python 3.1 build.
                    Even if it doesn't build right away there are
                    enough other fixes,
                    basically
                    in error checking and removing outdated coding, to
                    make it worthwhile as
                    is.

                    Lenard


                    René Dudfield wrote:

                        hello,

                        I have spoken to Jussi Toivola, about merging
                        his pys60 branch into
                        trunk before pygame 1.9 is released.

                        So... the process we have decided is to slowly
                        merge in changes... in
                        small groups if possible.  This will allow us
                        to discuss his changes,
                        and to try and make sure things still build
                        and run ok on various
                        platforms.

                        We can discuss any issues on the mailing list
                        as they come up.

Is this ok? Lenard... what do you think? How does this go with the
                        py3k branch?  Should we try and merge more of
                        that first... or at the
                        same time... or after?