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Re: [pygame] file mods and svn props for executables



hi...

I made a tiny little change to test/__init__.py which just imports pygame.tests.go if __name__ == "__main__"
Seems like a fairly clean way to do it -- keeping that code separate in the go.py seems nice.

So these work now:
    $ python -m pygame.tests --help
    $ python -m pygame.tests
    $ etc.


cu,



On Thu, May 14, 2009 at 6:40 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Yes, that is ridiculously simple. I will clean out the unnecessary go module (no go).

Lenard


René Dudfield wrote:
hi,

the -m flag seems nice...

I think it can be made so you could do this:
   python -m pygame.examples.chimp ARGS

   python -m pygame.tests


cu,



On Thu, May 14, 2009 at 4:29 AM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

   Marcus von Appen wrote:

       On, Wed May 13, 2009, Lenard Lindstrom wrote:

       
           mva@xxxxxxxxxxxx <mailto:mva@xxxxxxxxxxxx> wrote:
             
               Marius Gedminas <marius@xxxxxxxxx
               <mailto:marius@xxxxxxxxx>>:


                   
                   On Tue, May 12, 2009 at 09:46:29PM +0200, Marcus
                   von Appen wrote:
                         
               [...]
                   
                        sh myfoo.py

                       works just great, even without the executable
                       bit (as supposed by bourne
                       shells).
                               
                   No it does not.  Please do not spread disinformation.

                         
               Just checked it multiple times - it seems to be
               system- and shell-dependent,
               so I'm terribly sorry for writing nonsense.


                   
           Could be something that is turned off by default. Out of
           curiosity, does your shell trick work with a python file
           without a sha-bang line?
             

       No.    
           As for the executable mode let's compromise. No files in
           SVN will have an svn:executable property. But I will add a
           script to trunk that sets the executable mode for
           appropriate files, setup.py, config.py, run_tests.py and
           the examples. First I will verify that SVN ignores modes
           when committing.
             

       Sounds sufficient for making the installer and source
       packages. Should
       the pygame.examples module have executable python files
       installed then
       or is will pygame.examples tagged onlz for the documentation
       and example
       distribution?

       
   I cannot speak from experience since it is not an issue with
   Windows. But I would suggest no installed files should be
   executable. Making examples and setup.py executable is a
   convenience for developers. Installed examples should be run by
   importing. I will have to add the equivalent of pygame.tests.go to
   examples:

   python -c "import pygame.examples.go" movieplayer <mp-args>

   The main() equivalent is too awkward:

   python -c "from pygame.examples.movieplayer import main;
   main('somefilepath.mpg')"

   Lenard