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Re: [pygame] pygame.midi using portmidi?



On Sat, May 30, 2009 at 1:48 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Hi,
>
> René Dudfield wrote:
>>
>> On Sat, May 30, 2009 at 2:54 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>>
>>>
>>> Hi René,
>>>
>>> What happens with pygame.midi.get_count()?
>>>
>>> Lenard
>>>
>>
>> You mean on OSX?  I'll check it out for you when I can... my girl
>> friend is finishing off her paper this weekend... so I can't use it
>> again this weekend.
>>
>>
>
> I assumed you already had access to OS X to read the error messages. Or did
> you see them on the build page? I was wondering if the Mac errors come from
> pypm.Inititialize() or pypm.CountDevices(). That would narrow down where in
> portmidi the messages are coming from.
>

yeah, I did before.  I'll check that out next time I have access... good idea.


> Yes, unless the system provides a reliable way to list fonts and their
> attributes that is the only way to go. The font file names themselves are
> unhelpful. Windows XP, for instance, has several conventions for labeling a
> ttf file as regular, bold, italic or bold-italic.
>

indeed.